Results for baa

The Choosing Series

ADL’s “Choosing…” series comprises three papers, each on an important learning technology product: learning management systems (LMSs), learning record stores (LRSs), and authoring tools.


by ADL Team | November 8th, 2016 | home baa the choosing series Read More >>

Open Social Learner Model (OSLM)

The Open Social Learner Model (OSLM) leverages the power of open social learning modeling and adaptive navigation support in the context of the envisioned Personal Assistant for Learning system.



IHATS

The goal of the Integrating Human and Automated Tutoring (IHATS) project is to build models that predict which students will use human tutoring


by ADL Team Member | October 23rd, 2015 | home baa performance tracking & analysis ihats Read More >>

Learning Registry

The Learning Registry (LR) is a new approach to capturing, connecting, and sharing data



Mars Game

This game is designed to engage high school students, effectively teach and assess their critical thinking



Military Micro-Credentialing (MIL-CRED)

The Military Micro-Credentials (MIL-CRED) project aims at designing, developing, and testing a standardized micro-credential model


by ADL Team Member | October 23rd, 2015 | home baa competencies & credentialing mil-cred Read More >>

Mobile Learning Decision Path (MLDP)

The Mobile Learning Decision Path (MLDP) is a tool for stakeholders who are considering a mobile learning development project.


by ADL Team Member | October 23rd, 2015 | home baa mobile mldp Read More >>

Mobile Training Implementation Framework (MoTIF)

ADL’s MoTIF project explores new types of learning and design approaches that take advantage of the capabilities of the mobile


by ADL Team Member | October 23rd, 2015 | home baa mobile motif Read More >>

HPIT

Hyper-Personalized Intelligent Tutor (HPIT) is an open source system that is able to detect non-cognitive factors


by ADL Team Member | October 23rd, 2015 | home baa competencies & credentialing vr, games & sims hpit Read More >>

Perceptual Adaptive Learning Modules (PALMs)

The Perceptual Adaptive Learning Modules (PALMs) is a rapid authoring tool that makes it simple to create learning content


by ADL Team Member | October 23rd, 2015 | home baa mobile palms Read More >>

PERLS

PERvasive Learning Systems (PERLS) is a personal learning system mobile application currently being developed to support the Personal Assistant for Learning vision


by ADL Team Member | October 23rd, 2015 | home baa mobile perls Read More >>

Range Experience Acquisition Portal for Evaluation & Reporting (REAPER)

Range Experience Acquisition Portal for Evaluation & Reporting (REAPER) is a great success story involving collecting data from live firing ranges using the Experience API


by ADL Team Member | October 23rd, 2015 | home baa experience api reaper Read More >>

RUSSEL

The Re-Usability Support System for E-Learning (RUSSEL)


by ADL Team Member | October 23rd, 2015 | baa content, reuse & discovery Read More >>

SAVE

Semantically Enabled Automated Assessment in Virtual Environments (SAVE) provides a framework for learning procedural skills



Competency and Skills System (CASS)

Competencies are a hot topic in the e-learning industry and competency frameworks are a key component to ADL’s Total Learning Architecture (TLA).


by ADL Team Member | October 23rd, 2015 | home baa competencies & credentialing cass Read More >>

Virtual World Sandbox

The Virtual World (VW) Sandbox is the perfect tool for anyone creating a game or simulation.